
Hey, I'm BØLT (AKA. Christopher Bolte), and I'm a sound designer for games, films, and music, field recordist, and audio mixing & mastering engineer based in Berkshire County, MA. I create sound effects libraries, design and integrate audio for indie games, and publish occasionally helpful ramblings on field recording and sound design on my blog.
I currently work as an Audio Implementer at Sucker Punch Productions where I contributed to the BAFTA and MPSE Golden Reel nominated, and Golden Joystick Award winning sound design in Ghost of Yōtei.
Drawing from 20 years of experience recording sound, I always strive to learn and try out new approaches on the quest to make my sonic storytelling more immersive with each project. My mission is to never lose the joy of experimenting with new ideas and to never stop learning new tools.
I also help organize the Game Audio Boston networking group and love sharing insights about sound design and field recording through my blog.
As a speaker I have given talks at GDC 2026 (via Audiokinetic), AirCon 2026, Thinkspace Education, and Boston GameLoop 2024 & 2025.